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We don't have any immediate plans to lower their costs, but I wouldn't be surprised if they changed at some point down the road (though if/when they do change it would likely be fairly minor). To answer your question about Tyrael and Valla, while they are towards the upper end of the spectrum in regards to Mana tension, they definitely aren't out of bounds. Going forward we'll be monitoring any outliers that we find when doing balance patches or that the community brings up and will check to see how they stack up to the rest of the pack and make changes as needed. This was more of a mathematical endeavor, so there aren't really any super secret complex metrics that we are looking for to track how well it went over outside of drastically changing any hero's win rate or pick rate, which it doesn't seem to have done. The mana adjustment went over very well, as it accomplished the simple task that we wanted, which was to make mana costs have more parity between heroes. How do you think of the mana adjustment? Do you have any metrics to track the effect, whether they're underdone or overdone?Īlso, there are several high-mana-cost heroes that were untouched then, such as Tyrael and Valla, do you have any plans for them? Mana Changes - Exactly 2 months ago ago you adjusted the mana cost of a lot of heroes (mostly nerf). Most of this was addressed, but there's a lot more on the horizon as well.so let's get into it! Some common threads like Ragnaros skins, the monotony of solo laning, the dwindling support pool, and-for the love of god, please rework The Lost Vikings-undertuned/outdated heroes. Yesterday, the HotS dev team posted a Reddit AMA to answer all of our questions and remind us that there are still people hard at work on our favorite game! While there were a great many questions glossed over (especially from the German and Chinese communities), a few gems made their way into the answer section, including several useful tips, thoughts, and stories from the artists on the team.